GTECH wins Global Gaming Awards for land-based and interactive business

GTECH has won awards in the categories of Land-Based Gaming Innovation of the Year and Digital Industry Supplier of the Year at the first-ever Global Gaming Awards.

The awards ceremony was held on Sept. 29 in conjunction with the Global Gaming Expo (G2E) in Las Vegas. A total of 120 nominees were shortlisted based on their achievements of the past year, and a panel of 50 industry leaders voted to crown a winner in each of 12 categories.

The Land-Based Gaming Innovation Award recognizes GTECH´s novelty product Action Jackpots™, which offers four different progressive links tied into one single gaming machine.

Action Jackpots is a unique ‘MultiLink’ that offers players the freedom to choose their favourite progressive link without having to change the gaming machine. GTECH was selected from among 10 nominated companies for the award. “Innovation forms the backbone of our company’s success, and we are proud that Action Jackpots has been recognized as the Land-Based Gaming Innovation of the year,” said Victor Duarte, GTECH Senior Vice President, Gaming and Content. “Action Jackpots is a clear example of our commitment to R&D, ensuring that the games and products we release perform exceptionally for our customers.”

The Digital Industry Supplier Award recognizes GTECH’s comprehensive interactive “total solution” offering, as well as the Company’s Customer First approach and its commitment to the highest level of integrity and responsibility. GTECH was named the winner from among 10 shortlisted suppliers.

“Being recognized as the Digital Industry Supplier of the Year demonstrates our commitment to providing our customers with the solutions they need now and as the market evolves,” said Matteo Monteverdi, GTECH Senior Vice President, Interactive. “Operating as a B2C business in other areas of the globe, we have the experience and are well-positioned to give our customers the best technology and advise them on how to effectively market their products through the interactive space.”

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