Demand for Game Payment app grows as pubs focus on cashless solutions

Demand for the Game Payment cashless app is growing at an exponential rate, with the team behind the enterprise confirming an order book approaching 300 (as of 3 June). According to Game Payment, which is jointly owned by UK trade association bacta and Polar Moment, this represents an 800 percent increase on the figure covering the period up to 28 May.

The team behind the enterprise believes this serves as a resounding endorsement of the app’s ability to deliver a proven cashless and age verification solution to operators, venues and players alike.

Quentin Stott, part of the team responsible for bringing Game Payment to market, believes the agreement secured with a tier one bank and the subsequent successful pilot have underlined the credentials of the app. “The space is full of apps that promise the earth but frequently fall at the first hurdle” he stated. “The tier one approval paved the way for the successful pilot. This in turn has meant that we have transitioned from concept to reality and the market now has the confidence that Game Payment is a serious piece of kit that they can add to the toolbox.

“Being able to deliver trouble free cashless AWP play has been a long-term goal of the industry but we now also have the added desire to remove cash as part of many sectors’ Covid-19 protocols.”

He added: “We are increasing production and remain confident that we can match demand as both pub companies and operators prepare for the next phase in the government’s return to work timetable. In parallel with this we are continuing development of our Game Payment AGC app which has been brought forward following huge demand from the sector.”

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